Location: Remote
Position: Full-time
About Us
We’re building Foundry, a next-generation factory game that blends deep systems design with immersive world-building. Our team is passionate about simulation, automation, and giving players the tools to build massive, complex production networks.
We’re looking for a Gameplay/Systems Designer/Engineer to help bring Foundry’s mechanics to life. If you thrive at the intersection of design and engineering—crafting new systems while ensuring they’re performant and fun—you’ll be a great fit.
What You’ll Do
- Design, prototype, and implement gameplay features and systems for Foundry.
- Collaborate closely with designers, artists, and engineers to translate concepts into polished gameplay experiences.
- Balance technical implementation with player-facing design goals.
- Contribute to core systems that drive automation, production chains, and player progression.
- Take ownership of features from concept through implementation to live deployment.
What We’re Looking For
- 5+ years of professional C++ development experience.
- 3+ years of Unity experience.
- Proven track record of shipping at least one commercial game.
- Strong grasp of gameplay and systems design principles.
Why Join Us
- Work on a highly ambitious factory/automation game with a dedicated community.
- Fully remote company with developers in North America, Europe and Oceania.
- Flexible and creative environment where your contributions shape the game directly.
- Collaborative team that values both technical expertise and creative design.
Applications to jobs (at) channel3 (dot) com